It goes without saying that game play is such an important part of game design. It’s hard, however, to separate how important game play is from the visuals of a particular game. Now-a-days, games are so graphics heavy that we, as players, become distracted from how a game plays and are, instead, obsessed with how a game looks. As a game artist, I have the hardest time dealing with this issue. It doesn’t help that developers strive to create the most realistic-looking game out there, hoping that players will be awed by a game’s visual appearance. Sometimes, they forget about why players want to play games.
Let’s bring it back to the core of what games are all about…
There’s a game that I stumbled upon today (okay, so my co-worker showed it to me) that I think clearly illustrates how much game mechanics can really impact a player’s experience.
This game is called “This is the Only Level” and it’s created by Armor Games.
The visuals are very basic: blocks of color with an icon of a little elephant to represent the player. There’s no realistic rendering of any sort or even any sort of animation on the elephant (besides a little bit of a jitter). There is only one level designed for the entirety of the game, however, what makes the game interesting is that the game mechanics change between each “stage” as the player progresses through the game. The player’s only hint to solve each stage is the stage’s title. I think it’s an awesome and creative experiment with how different game mechanics can greatly alter game play.
I highly recommend this game. It’s actually quite frustrating addicting.
And if you couldn’t get enough of the first game, there’s a sequel as well…
These results were made on my first try…
Can you beat my scores?
(Take screenshots of your results!!)