Archive for January, 2013

TwitchTV

January 23rd, 2013

Ironically, once you start making games, you tend to have less time to play games. In attempt to play more games (and also complete them), I’ve created a TwitchTV account.

Twitch is the world’s largest video platform and community for gamers. More than 20 million gamers gather every month  on Twitch to broadcast, watch and chat about gaming. Twitch’s video platform is the backbone of both live and on-demand distribution for leading video game broadcasters including casual gamers, pro players, tournaments, leagues, developers and gaming media organizations. Twitch is leading a revolution in the gaming community, working to create a participatory experience  that transcends gameplay. Learn more at http://twitch.tv. (Source)

I’ve chosen the name “Inconsistent Gamer” because that’s what my gaming habits have become. I barely complete games because I’m always jumping back and forth from so many at any given time. I also don’t have a consistent schedule to when I decide to play games so the only way to know when I’m going to stream a game is to follow me on Twitch (InconsistentGamer) or Twitter (nh4thy).

Texture Libraries

January 20th, 2013

For years, I’ve been using CGTextures.com in combination with photos that I’ve taken to create the starting points for some of my textures. It has been my go-to resource for royalty-free textures. If you’re a 3D artist and haven’t been to the website before, I’m ashamed of you! Go there right now and be prepared to kick yourself for not finding out about it sooner.

Anyways, the way the website works is that each user has their own quota of how many textures they are allowed to download. You must have an account in order to download. However, once you hit your daily quota, you can’t download any more textures unless you upgrade your account to a premium account (a.k.a. paid account) or wait till the next day begins.

I’ve recently been introduced to texturelib.com which is basically another texture library. It hasn’t been around as long as CGTextures so their library isn’t as robust and their website is lacking some functionality. It currently has 6,059 textures you can choose from but doesn’t have search capability. I’m also uncertain as to how often the website is updated since it is lacking a “news” feed. Nonetheless, I’m excited to have another resource to look through.

If you know of any other online texture libraries, databases, or resources, feel free to let me know by leaving a comment!

Game Developers Conference 2013

January 9th, 2013

I’m happy to announce that I will once again be volunteering for GDC 2013. This will be my sixthen year attending GDC as a Conference Associate. I look forward to seeing old friends, networking, and making new friends!

Feel free to look for me — I’ll be wearing one of the fire engine red volunteer shirts!

GDC 2013