Archive for the ‘Game News Update’ Category

Tic Tac Cubed

March 18th, 2013

A week later and now I’m excited to announce our first official title — Tic Tac Cubed!

It’s boring old Tic Tac Toe, WITH EXPLOSIONS! Ok, not really, but we’re thinking about it. It’s actually Tic Tac Toe on a Rubik’s Cube. All regular rules apply: three in a row wins on any side of the cube. However, you’re playing all sides at the same time. There are four categories of power ups to choose from to mess with your opponent: Fire, Ice, Wind, and Earth. There are three levels to each type, and they all do some fun things. This game is online as well as off, so you will be able to choose from a friend sitting next to you, online friends, Facebook friends, or random strangers to play against.

Sign up for the beta here!

Tic Tac Cubed

Armored Drive

June 22nd, 2012

I did some freelance art work for Armored Drive, a Windows Phone game by Elbert Perez.

The latest in spy car technology is called Armored Drive. It is the platform which all new spy cars will be built. However the new platform is not complete, and it is up to you the “spy car test driver” to ensure the the Armored Drive platform is the best it can be. You will use the Armored Drive in real life situations during live traffic across the the land. You will be faced with different scenarios which you need overcome using your skill and upgradable spy technology. The garage is available to upgrade the Armored Drive, but it will take money to do it. Thankfully we are funded more as we test the Armored Drive, as well as an unlimited access to Armored Drive replacements. This is not your Spy Car from before, we don’t care about civilians, in fact we get paid more to test the new platform on these civilian vehicles. So go out there and test the hell out of the Armored Drive

My tasks included the following:

  • Created car and plane models in Adobe Fireworks

Below is the art that I contributed to the game, or you can view it on the Projects page.

Armored Drive - Cars Armored Drive - Helicopters Armored Drive - Jets

My art can be seen in the game (after version 2.0) and is available for Windows Phone for FREE here!

Armored Drive

Zombie Nation: Bayou Breakout

June 14th, 2012

Zombie Nation: Bayou Breakout has finally been released in the App Store!

Four windows, a few planks of wood and a lot of ammo are all that stands between you and the undead masses. Shoot. Rescue. Fortify. And not always in that order. Your brother Jeb shows up to lend a hand protecting the rundown family plantation, but is your situation sustainable or will other arrangements have to be made?

This is my first released iOS game and I was the Senior Artist for this project. My tasks included the following:

  • Hands-on in the creation and implementation of art for studio projects
  • Works with management to drive the vision, style and processes for art on studio projects
  • Communicates with other departments and management as needed to accomplish project objectives and meet project schedules
  • Maintains high quality communication and diplomacy with external partners
  • Provides leadership and creative development to less experienced team members
  • Creates 3D models and 2D texture maps from 2D concept art and photo reference
  • Creates concepts, mock ups, and final, polished assets
  • Sets up and oversees production pipelines (both large and small)
  • Contributes to a collaborative environment with all disciplines, including design and engineering

It’s available for iPhone and iPad and can be downloaded for FREE here!

Zombie Nation

Draw Something

March 15th, 2012

Draw Something with me! Username: nhathy

Just because I’m an artist, doesn’t mean my drawings are amazing when I’m playing this game. I love that all my drawings look like a kindergartener drew them. Good luck trying to guess what my scribbles are!

Get it on iTunes (free) or Google Play (free)!

Draw Something

Zombie Nation: Bayou Breakout Promo Video

March 7th, 2012

The first promo video of the iPad 2 game I’m working on is out! Let me know what you think!

Take a look below!

Zombie Nation: Bayou Breakout

January 26th, 2012

Like zombies?

Zombies never get old—especially ones bred in the Bayou. Fresh from the swamps of Louisiana thanks to the tail of a mysterious comet, the dead don’t know what they’re walking into. In this first installment of a multi-part game from Hive Media, you play Zeke, the better looking half of a pair of brothers who can’t be more pleased that target practice is shambling up to their front door.

Four windows, a few planks of wood and a lot of ammo are all that stands between you and the undead masses. Shoot. Rescue. Fortify. And not always in that order. Your brother Jeb shows up to lend a hand protecting the rundown family plantation, but is your situation sustainable or will other arrangements have to be made?

Like the Zombie Nation Facebook page!

Zombie Nation

Deadliest Catch Social Game: Derby Grounds

November 24th, 2011

Deadliest Catch Social Game got a major facelift and now includes Derby Grounds!

You can read about the details in this article here.

Deadliest Catch Social Game - Derby Grounds

First Flash Project!!!

January 28th, 2011

My first professional Flash project was integrated today in Globworld! This was my first Flash project that I was involved in where I was the sole Flash Developer (meaning “Actionscript 3 programmer”).  All art was done by Sean Jones or Ellen Michelson.

The basic functionality of the map is that when the User clicks on one of the buttons, it will either direct them to another Flash game or a Unity game. At runtime, an XML document would be read that would contain the current URL paths for each game. This was done so that URLs could easily be updated without the need of having to recompile the SWF file. For the buttons that lead to Unity games, added functionality was given to wait for Unity to load before it would activate the button.

To see it in action, sign up for an account at Globworld and click on the icon on the far left (it looks like a floating island)!

Globworld Map

My first “professional” flash project!

GlobWorld in Closed Beta!

September 14th, 2010

The project that I’ve been working on at WishB, LLC has finally been released (sorta)! Well, at least it’s in closed beta.

GlobWorld is a parentally controlled 3D environment that combines the best elements of social networking and gaming exploration. Kids engage with their circle of real world friends & family through the use of interactive communication tools and curious little creatures called globs. Profile updates, photo sharing, email functions, and more — all fully customizable to the limits of your child’s imagination.

– Quoted from WishB

Check it out!

Globworld Logo