Armored Drive

The latest in spy car technology is called Armored Drive. It is the platform which all new spy cars will be built. However the new platform is not complete, and it is up to you the “spy car test driver” to ensure the the Armored Drive platform is the best it can be. You will use the Armored Drive in real life situations during live traffic across the the land. You will be faced with different scenarios which you need overcome using your skill and upgradable spy technology. The garage is available to upgrade the Armored Drive, but it will take money to do it. Thankfully we are funded more as we test the Armored Drive, as well as an unlimited access to Armored Drive replacements. This is not your Spy Car from before, we don’t care about civilians, in fact we get paid more to test the new platform on these civilian vehicles. So go out there and test the hell out of the Armored Drive.

My tasks included the following:

  • Created car and plane models in Adobe Fireworks

Developer

Elbert Perez

Genre

Top-down racing shooter

Platform

Windows Phone 7

Official Website

Windows Phone 7 Logo

Zombie Nation

Zombies never get old—especially ones bred in the Bayou. Fresh from the swamps of Louisiana thanks to the tail of a mysterious comet, the dead don’t know what they’re walking into. In this first installment of a multi-part game from Hive Media, you play Zeke, the better looking half of a pair of brothers who can’t be more pleased that target practice is shambling up to their front door.

Four windows, a few planks of wood and a lot of ammo are all that stands between you and the undead masses. Shoot. Rescue. Fortify. And not always in that order. Your brother Jeb shows up to lend a hand protecting the rundown family plantation, but is your situation sustainable or will other arrangements have to be made?

My tasks included the following:

  • Hands-on in the creation and implementation of art for studio projects
  • Works with management to drive the vision, style and processes for art on studio projects
  • Communicates with other departments and management as needed to accomplish project objectives and meet project schedules
  • Maintains high quality communication and diplomacy with external partners
  • Provides leadership and creative development to less experienced team members
  • Creates 3D models and 2D texture maps from 2D concept art and photo reference
  • Creates concepts, mock ups, and final, polished assets
  • Sets up and oversees production pipelines (both large and small)
  • Contributes to a collaborative environment with all disciplines, including design and engineering

 

Developer

Hive Media, Inc.

Genre

Top-down, Shoot ‘Em Up, Zombies

Engine

Unity3D

Platform

iPad 2

Official Website

facebook.com/ZombieNationGame

Availlable on the AppStore

Mogoball

Fantasy Football for Facebook!

My tasks included the following:

  • Design and create 2D assets and icons in Photoshop

 

Developer

Hive Media, Inc.

Genre

Casual, Sports

Engine

Flash

Platform

Facebook

Official Website

apps.facebook.com/mogoball/

The Deadliest Catch Social Game

Do you have what it takes to survive being a Greenhorn on the Bering Sea? Get ready to name your boat, stack your pots and cast off. You’ll be dropping pots, sorting crab and competing with your friends when you play Deadliest Catch the Social Game on Facebook.

My tasks included the following:

  • Design and create icons in Photoshop
  • Redesign the entire user interface
  • Design, create, and import various models in Unity

Developer

Hive Media, Inc.

Genre

Casual

Engine

Unity3D

Platform

Facebook

Official Website

facebook.com/DeadliestCatchGame

Globworld

Safe, wacky, fun, educational, and free — GlobWorld is everything a kid’s first online community should be!

Our magical glob characters engage kids through interactive articles and features — prompting kids daily to showcase their opinions, thoughts, and creativity — while at the same time injecting a sense of wonder about math, science, nature, music, and more through hilariously entertaining content. Globs make kids the stars of the show! But above all else, globs encourage kids to treasure their own individuality, and appreciate the diversity in others.

My tasks included the following:

  • Optimize Maya-to-Unity asset integration to reduce import time by 75% per asset
  • Automate rig-conversion process of 1,000 assets and 150 animations using MEL Script and C#
  • Design, create, and import 3D models in Maya, Photoshop, and Unity
  • Review, optimize, and import assets and sound into Unity 3D
  • Design and create numerous real-time particle effects to enhance 3D environments
  • Design and create 2D and 3D-rendered images for marketing
  • Design and create interactive tutorials directed towards children in Adobe Flash and Actionscript 3.0

 

Developer

WishB, LLC.

Genre

Casual, Kids

Engine

Unity3D

Platform

Mac/PC Web Browser

Official Website

globworld.com

Mini-Golf: Tournament

Mini-Golf: Tournament was a Student Project that spanned over three classes (Senior Project Planning, Senior Project I, and Senior Project II) at the Art Institute of California – San Francisco (completed in August 2008).

Specifically, these were my roles: Senior Editor, 3D Environment Modeler, Texture Artist, and FX (Particles)

My tasks included the following:

  • Edit and create written content for Design Document
  • Design and create concept Game User Interface in Photoshop and Flash
  • Design, create and import 3D models, materials and particle effects in Unreal 3 Editor

 

Genre

Top-down, Shoot ‘Em Up, Zombies

Engine

Unreal Tournament 3

Platform

PC

Awards

Epic’s 2008 Make Something Unreal Contest

Official Website

Download Mini-Golf: Tournament

Ulama Bloodsport

Ulama Bloodsport was a Student Project for the Game Prototyping class at the Art Institute of California – San Francisco (completed in December 2007).

Specifically, these were my roles: Design, 3D Modeler, and Texture Artist

My tasks included the following:

  • Design concept art and Game User Interface in Photoshop
  • Create written content for Design Document
  • Create and unwrap 3D environment models using Maya
  • Create textures for environment and character models using Photoshop
  • Import custom meshes and textures using Unreal Tournament 2004 Editor
  • Create custom animations in Maya and import to Unreal Tournament 2004 Editor

 

Genre

Casual

Engine

Unreal Tournament 2

Platform

PC